Jul 08, 2008, 04:06 AM // 04:06
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#1
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Ascalonian Squire
Join Date: Jan 2007
Location: US
Guild: Lost Guardians of Vormis
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Kurzick/Luxon Skills In ABs
Idea:
Allow usage of Kurzick/Luxon PvE skills in AB
Justification:
It seems appropriate to the character of fighting for factions that the skills gained in their service could be used in pvp between them.
Comments:
Balance issues?
I love AB since it's such a madhouse. This would make it even more delightful.
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Jul 08, 2008, 04:25 AM // 04:25
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#2
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Wilds Pathfinder
Join Date: Jul 2007
Location: _____________________ (\__/) (\__/) (\__/)Help (='.'=)(='.'=)(='.'=)Bunny (")_(")(")_(")(")_(")
Guild: [Bomb]
Profession: E/
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No.
It won't be "balanced" because those skills depends on a title, so people who grind more would have an advantage.
Also it would be annoying to fight a team with +100 armor.
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Jul 08, 2008, 04:28 AM // 04:28
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#3
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Desert Nomad
Join Date: May 2006
Profession: A/
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Quote:
Originally Posted by RedStar
No.
It won't be "balanced" because those skills depends on a title, so people who grind more would have an advantage.
Also it would be annoying to fight a team with +100 armor.
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This. Especially Aura of Holy Might dervs and triple shot spiking. /notsigned
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Jul 08, 2008, 04:33 AM // 04:33
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#4
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Frost Gate Guardian
Join Date: May 2008
Profession: R/
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/signed, I understand the NON-balancing and all...BUT if you have a "Luxon" skill, you really should be able to kill Kurziks with it...Thats just logical...
It would also add more "content" and new stratagies to AB, which is never a bad thing
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Jul 08, 2008, 04:37 AM // 04:37
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#5
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Ascalonian Squire
Join Date: Jan 2007
Location: US
Guild: Lost Guardians of Vormis
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SY would only apply to 1/3 the 12 team members at a time This would slightly enhance survivability for capping ncps as a group, but no respectable team/solo cap build should need that. I believe mass-mobs will still be as ineffective overall as before with SY. Summon spirits would give PvE spirit spammers a chance to actually do something before elementalists kill them all.
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Jul 08, 2008, 04:48 AM // 04:48
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#6
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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I'm going to disagree with this idea, it sounds nice but looks terrible on paper and would be worse ingame.
Likewise, once you let PvE skills into PvP, people are going to be raging if Ursan isn't included.
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Jul 08, 2008, 04:58 AM // 04:58
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#7
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Frost Gate Guardian
Join Date: May 2007
Location: In the land of Do Not Disturb
Guild: Wind Riders
Profession: R/
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/notsigned
They've PvE skills for a reason - they're pretty overpowered. Save Yourselves! would be a huge difference.
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Jul 08, 2008, 05:12 AM // 05:12
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#8
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Ascalonian Squire
Join Date: Dec 2006
Guild: Vanguard of the Forsaken
Profession: N/
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/notsigned
You know how much faster / easer it is for Kurz to farm faction with HFFF?
Way too unbalanced.. Lux would be at a disadvantace and get even less faction...
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Jul 08, 2008, 05:16 AM // 05:16
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#9
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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I choose none of the above for the poll.
My idea: Let the NPCs only be able to use Kurzick/Luxon PvE-skills.
And extend that to Sunspear NPCs using Sunspear PvE-skills, along with the Order of Whispers and their 2 skills -would let them last a couple seconds longer in DoA -.
MAYBE, and thats a big maybe, extend that idea to the EN PvE-only skills (exception of the Norn Blessings) to their respective races. And MAYBE, not so big of a maybe, extend that to the heroes (again, no Norn Blessings for Jora, but maybe she should be able to "become the bear?").
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Jul 08, 2008, 06:03 AM // 06:03
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#10
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Hall Hero
Join Date: Aug 2005
Profession: E/
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This isn't a new idea. This was suggested a few months ago already and heavily shot down.
And what mod added a poll to this?
/notsigned
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Jul 08, 2008, 08:10 AM // 08:10
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#11
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Krytan Explorer
Join Date: Oct 2006
Guild: [DVDF]
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@ Hawk: http://www.guildwarsguru.com/forum/a...ement.php?f=19 Read the latest announcement - it's currently on trial.
@ OP: /notsigned because it opens the door that tiny crack and once thats done, there will be no end to the asking for more.
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Jul 08, 2008, 08:21 AM // 08:21
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#12
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Emo Goth Italics
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PvE-only skills.
Not to mention some of which are stupid. e.g Aura of Holy Might, and for the record, why bring grind-related skills into PvP aswell?
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Jul 08, 2008, 08:36 AM // 08:36
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#13
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Banned
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if they would make this change they would obviously balance accordingly.
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Jul 08, 2008, 11:19 AM // 11:19
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#14
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Forge Runner
Join Date: Dec 2007
Profession: E/
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["save yourselves!"]
i don't think further explanation is needed
/notsigned
for those who do need some explanation
this skill will wreak havoc when mobbing
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Jul 08, 2008, 11:21 AM // 11:21
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#15
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Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
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It would mean that you would see people saying:
"LFP r7+ only!"
/notsigned
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Jul 08, 2008, 11:34 AM // 11:34
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#16
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Frost Gate Guardian
Join Date: Apr 2007
Guild: No Goats No Glory [BAAA]
Profession: Me/
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Quote:
Originally Posted by John McEnroe
You cannot be serious!
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/not signed....
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Jul 08, 2008, 11:36 AM // 11:36
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#17
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Jungle Guide
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Is this thread serious...?
The skills are called pve skills for a reason...
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Jul 08, 2008, 11:49 AM // 11:49
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#18
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Wilds Pathfinder
Join Date: Apr 2007
Location: IN my pocket plane. Obviously!
Guild: Little Tom's Pocket Plane [THom]
Profession: Me/Mo
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First of all : /notsigned
Quote:
Originally Posted by Tyla
Not to mention some of which are stupid. e.g Aura of Holy Might, and for the record, why bring grind-related skills into PvP aswell?
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Because you are fighting for the Luxons or the Kurzick in Luxon or Kurzick territory, so it makes sense RP-wise to use Luxons or the Kurzick abilities/training. (that used a lot of italic, didn't it)
Quote:
Originally Posted by N1ghtstalker
PvE only "Save Yourselves!" (Kurzick)8Shout. For 3..6 seconds, all other party members gain 100 armor. (Attrib: Kurzick rank)
i don't think further explanation is needed
/notsigned
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I don't know why but I get a feeling SY wouldnt be the most troublesome skill we'd get, compared to some more offensive skills (Aura of Holy Might, triple shot spike and well...)Still... adren denial ftw? hehehe that would at least make mesmer aven more fun and create a use for Visions of regret.
Still, balance issues is worth the /notsigned. Maybe as a weekend event that might be... interesting.
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Jul 08, 2008, 12:06 PM // 12:06
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#19
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Quote:
Originally Posted by KoleAurow 23
/signed, I understand the NON-balancing and all...BUT if you have a "Luxon" skill, you really should be able to kill Kurziks with it...Thats just logical...
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"Logical", too bad we're talking about a game here and it seems like you have no idea what balance or pve ONLY skills mean.
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Jul 08, 2008, 12:16 PM // 12:16
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#20
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Wilds Pathfinder
Join Date: Apr 2007
Location: IN my pocket plane. Obviously!
Guild: Little Tom's Pocket Plane [THom]
Profession: Me/Mo
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Quote:
Originally Posted by BlackSephir
"Logical", too bad we're talking about a game here and it seems like you have no idea what balance or pve ONLY skills mean.
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That's the point, using them in ab makes sense RP-wise : They are Luxon technique, Luxons are fighting against Kurzick, so you should be able to fight Kurzick with them if you are Luxon. I'll be surprised if anyone can give me a reason why we shouldn't have them RPwise.
But as you said GW is a game that tries to maintain an illusion of balance in PvP and Alliance-skills would seriously sever that balance. Need to explain more?
In short, it makes sense, that's probably undeniable. But it can't be done without reworking the skills(which I am not saying I am asking for).
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